Solo Hunters is a solo-focused dungeon RPG on Roblox that emphasizes ability choice, gear progression, and long-term grinding. Unlike many dungeon games that revolve around party synergy, Solo Hunters is built primarily for individual progression, which makes picking the right ability one of the most important early decisions in the game.
This guide provides a complete breakdown of Solo Hunters abilities, including a tier list, detailed explanations of how each ability performs in real gameplay, and advice on which powers are best for beginners, mid-game players, and late-game grinders.
How Abilities Work in Solo Hunters
Abilities in Solo Hunters are obtained through summons and are commonly referred to as runes. Each ability defines your combat approach and scales differently depending on stats, mastery, and gear.
Key mechanics tied to abilities include:
- Mastery progression, which unlocks additional skills
- Cooldown-based damage, unlike melee left-click attacks
- Stat scaling, primarily through Magic Power or Strength
- Range vs melee balance, which heavily affects survivability
Abilities are divided into rarity tiers such as Rare, Legendary, and Mythic, but rarity alone does not determine effectiveness.
Solo Hunters Abilities Tier List (Current Meta)
S-Tier Abilities (Best Overall)
These abilities offer the strongest balance of damage, safety, and scaling.
Shadow Scythe
Shadow Scythe is one of the strongest abilities in the game due to its wide area-of-effect damage and excellent clearing speed.
Why it’s S-tier:
- Large AoE coverage
- Effective crowd control
- Strong scaling into late game
- Reliable damage without risky positioning
This ability excels in both dungeon clearing and boss encounters, making it a top-tier choice for ability-focused builds.
Divine Blade
Divine Blade combines high burst damage with strong reach, allowing players to eliminate enemies before they become a threat.
Key strengths:
- High single-target damage
- Good range for safe combat
- Scales well with mastery investment
Divine Blade is particularly effective for players who prefer controlled, precise damage rather than large AoE spam.
Dual Daggers
Dual Daggers offer exceptional damage output for aggressive players.
Strengths include:
- Extremely high DPS
- Fast animations
- Strong synergy with melee-focused stat builds
While more dangerous than ranged abilities, Dual Daggers reward skilled movement and proper stat investment.

A-Tier Abilities (Very Strong, Slightly Situational)
These abilities perform well but may require more investment or positioning awareness.
Light
Light is one of the most popular Legendary abilities and performs exceptionally well in mid-to-late game content.
Why Light is strong:
- Excellent range
- Fast cooldown recharge
- Damage increases significantly with mastery
- Can hit enemies beyond visible targeting range
The main downside of Light is its slow mastery progression, especially when unlocking secondary skills. Despite this, it remains one of the best long-term abilities in the game.
Crimson
Crimson is a close-range ability that offers decent damage but struggles in the current ranged-favored meta.
Pros:
- Solid damage output
- Viable in controlled encounters
Cons:
- Requires melee positioning
- Less forgiving in solo play
- Outclassed by ranged options
Crimson may improve in future balance updates, but for now it remains situational.
Goliath
Goliath emphasizes durability and sustained damage rather than burst.
Best use cases:
- Players who prefer tankier builds
- Extended dungeon fights
- Hybrid melee setups
While not as fast as S-tier abilities, Goliath offers consistency.

B-Tier Abilities (Playable but Outclassed)
These abilities are usable but generally less efficient.
Darkness
Darkness provides utility but lacks the damage and safety of higher-tier abilities.
Limitations:
- Lower damage scaling
- Less effective AoE
- Outperformed by Light in similar roles
Nature
Nature focuses on sustained damage and control but struggles with clear speed.
Drawbacks:
- Slower dungeon clears
- Requires careful positioning
- Limited burst potential

C-Tier Abilities (Not Recommended)
Lightning
Despite being popular early on, Lightning ranks low in the tier list due to long-term scaling issues.
Why players still use it early:
- Long range
- Large AoE
- Excellent beginner-friendly design
- Strong boss cheese potential
Lightning remains one of the best beginner abilities, even if it falls off later.
Vines
Vines is highly situational and generally inefficient for solo progression.
Issues:
- Poor damage output
- Limited scaling
- Weak performance in high-level dungeons

Why Ranged Abilities Dominate Early Game
Solo Hunters heavily favors ranged combat during early and mid-game progression.
Reasons include:
- Safer positioning
- Easier boss farming
- Faster dungeon clears
- Reduced risk of being one-shot
Abilities like Lightning and Light allow players to defeat enemies without direct engagement, which is especially useful when defense stats are low.
Mastery Progression and Its Impact
Mastery determines how many skills an ability can unlock and how effective it becomes. Unfortunately, mastery progression slows dramatically after early levels.
Common issues players encounter:
- Hours of grinding for minimal mastery gains
- High requirements for second-skill unlocks
- Difficulty switching abilities later
Because of this, choosing the right ability early is critical.
Melee Builds and Late-Game Transition
While abilities dominate early progression, melee builds become extremely powerful in late game, especially with Mythic weapons.
Melee-focused players benefit from:
- Left-click damage without cooldowns
- High survivability with proper defense investment
- Strong synergy with Mythic weapons like Thunder Axe
In late game, many players abandon abilities entirely in favor of raw melee damage.
Stat Distribution Recommendations
Ability-Based Builds
- Magic Power: Primary stat
- Defense: Prevents one-shots
- Energy: Improves mobility and dungeon speed
Melee Builds
- Strength: Core damage stat
- Defense: Essential for survivability
- Energy: Faster movement and clears
Agility remains less impactful compared to other stats.
Gear, Enchantments, and Set Bonuses
Gear progression is a core part of Solo Hunters.
Important systems include:
- Enchantments for stat rerolls
- Merchant items for skill and stat resets
- Separate Mythic rings for melee and ability damage
Some gear sets provide bonuses when multiple pieces are equipped, such as increased health or melee damage, making set farming important in late game.
Final Recommendations
For new players:
- Start with Lightning if available
- Upgrade to Light when possible
- Focus on ranged safety
For advanced players:
- Transition into melee builds
- Invest in Mythic gear and set bonuses
- Use abilities as secondary tools
Also Read: How to level up fast in Solo Hunters Roblox: Best Stats, Gear & Pro Tips
Stay updated with the latest news and leaks with Fans First Booyah!
