Solo Hunters is one of the most promising dungeon-crawler RPGs on Roblox, developed by creators associated with Elemental Dungeons. Still in open beta, the game has quickly gained attention due to its deep progression systems, flexible class mechanics, and grind-focused gameplay loop.
This guide focuses specifically on Solo Hunters classes, how they work, which ones are best for beginners and advanced players, and how classes interact with stats, weapons, mastery, and dungeon progression.
The information in this guide is compiled from community-tested gameplay, creator breakdowns, and early-access experiences, alongside additional analysis of the game’s mechanics.
What Is Solo Hunters in Roblox?
Solo Hunters is a dungeon-based action RPG where players clear instanced portals, defeat mobs and bosses, and continuously increase their Power Level. Despite its name, the game supports co-op play, though it is designed to be fully playable solo.
Core gameplay revolves around:
- Dungeon grinding
- Gear collection and upgrades
- Stat optimization
- Mastery-based abilities
- Class bonuses
Unlike many Roblox RPGs, Solo Hunters emphasizes long-term progression rather than fast power spikes.

How Classes Work in Solo Hunters
Classes in Solo Hunters do not lock you into specific weapons or abilities. Instead, they provide passive stat bonuses that enhance certain playstyles. Your actual combat effectiveness is determined by:
- Stat distribution
- Weapon choice
- Mastery upgrades
- Gear quality
This makes classes important, but not restrictive.
How to Reroll Classes
You can reroll your class by:
- Redeeming codes from the secret NPC at the docks
- Using class reroll items from rewards or events
- Accessing reroll options via the stat menu
Early-game players are encouraged to reroll until they get a class that fits their intended build.

All Solo Hunters Classes Explained
Currently, Solo Hunters features six main classes:
Tank
- Increased defense and survivability
- Ideal for solo dungeon grinding
- Excellent for melee-focused builds
Tank is widely regarded as one of the safest and most consistent classes, especially for players who want to farm higher-level dungeons without dying frequently.
Knight
- Balanced offensive and defensive bonuses
- Good synergy with swords and melee weapons
- Reliable but not specialized
Knight is a solid all-rounder but is often overshadowed by Tank or Assassin in optimized builds.
Assassin
- High damage-oriented bonuses
- Favors fast clears and aggressive play
- Considered one of the strongest classes overall
Many experienced players consider Assassin the best general-purpose class, particularly when paired with melee or high-scaling weapons.
Mage
- Boosts ability-based damage
- Intended for magic-focused builds
- Slower early-game progression
Mage becomes more viable later in the game but suffers early on due to slow mastery gain and long cooldowns.
Summoner
- Enhances summon-based or ability interactions
- Strong in niche builds
- Requires higher investment to shine
Summoner is powerful but not beginner-friendly due to its dependency on advanced mechanics and mastery scaling.
Elf
- Focused on agility-style bonuses
- Currently less impactful compared to other classes
- More experimental in nature
Elf is playable but not commonly recommended in the current meta.
Best Class for Beginners
For new players, the most recommended classes are:
- Tank
- Assassin
- Knight
These classes provide immediate value without requiring deep system knowledge. Tank, in particular, allows beginners to survive mistakes while learning dungeon mechanics.
Stats and Class Synergy
Classes amplify stat choices, so improper stat allocation can negate class benefits.
Recommended Early-Game Stat Allocation
- Strength: Primary stat for sword and melee builds
- Defense: Essential to avoid getting one-shot
- Energy: Improves mobility and dungeon clear speed
- Magic Power: Only invest if committing to magic builds
Early players are strongly advised to prioritize Strength and Defense, regardless of class.

Melee vs Magic Builds (Class Impact)
Why Melee Is Stronger Early On
- Weapons scale faster than abilities
- Melee mastery unlocks skills faster
- Swords allow basic attacks without cooldowns
Most classes perform better with melee early-game, even Mage and Summoner.
Magic Builds and Classes
Magic builds rely heavily on mastery points, which are slow to acquire. Many magic abilities require 40+ mastery points just to unlock secondary skills, making them inefficient early on.
This is why many players switch from magic to melee after testing early progression.
Mastery System and Class Interaction
Each weapon or magic power has its own mastery tree, separate from your class. Classes do not reduce mastery costs, but they indirectly affect performance.
Key mastery notes:
- Mastery leveling is slow
- Higher-tier dungeons grant more mastery XP
- Weapon mastery is faster than magic mastery
- Ranged abilities are favored in current dungeon layouts
This system rewards persistence and efficient dungeon farming.
Gear, Sets, and Class Optimization
Gear Basics
- Weapons, armor, and rings contribute to Power Level
- Stats scale with your character, not dungeon tier
- Early-game gear remains viable long-term
Set Bonuses
Some gear pieces belong to sets that provide bonuses when multiple pieces are equipped. For example:
- Bonus health
- Increased melee damage
- Ability scaling
These bonuses stack well with Tank and Assassin classes.

Shiny Items and Fusion
You can fuse:
- Weapons
- Gear
- Rings
- Magic powers
By combining three identical items, you get a shiny version with higher stats. This system is essential for long-term optimization and should never be ignored.
Dungeon Progression and Class Performance
Dungeon portals require a minimum Power Level. Clearing higher-tier dungeons:
- Grants better loot chances
- Increases mastery XP
- Improves overall efficiency
Red (hard-mode) dungeons offer higher rewards but allow only one death. Tank and Assassin classes perform best here.
Playing Solo vs Co-Op
Although named Solo Hunters:
- Co-op grants bonus XP
- Kills and quests are shared
- Friends in the same server provide XP boosts
However, the game is balanced well enough that solo players are not disadvantaged.
Common Beginner Mistakes
- Over-investing in magic early
- Ignoring defense
- Deleting duplicate weapons instead of fusing
- Not checking the merchant daily
- Skipping daily and weekly challenges
Avoiding these mistakes accelerates progression significantly.
Final Thoughts
Solo Hunters offers one of the deepest class-and-build systems currently available on Roblox. While classes do not define your entire playstyle, they strongly influence efficiency, survivability, and long-term scaling.
At present:
- Assassin and Tank dominate the meta
- Melee builds outperform magic early-game
- Mastery progression is slow but rewarding
- Gear optimization matters more than rarity
As the game continues to evolve, class balance and mastery scaling are likely to improve further.
Also Read: Solo Hunters Roblox Beginner’s Guide – Best Builds, Classes, Gear, and Progression Tips
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